I’ve been working on this for years
14 pgs so far.
Got plausible hooks for lichs, vampires, and werewolves.
My own magic system studied from what I could gather from neoplatonism and gnostic and I’ll obviously indulge all the mythos.
Got the pantheons for babylon, Greece, Hindu, Egypt. Its very rich. Im thinking a bronze/classical hodgepodge around the Mediterranean. I even have maps
Elves, Dwarves, Gnomes
Believe it or not, my understanding of philosophy [segmented wisdom or… function approximations of the crowd] as well as gaming brought me to this conclusion.
I think I just had an epiphany.
Children like to play games, so do adults.
Adults like to complicate it. Children don’t wish to be pidgeon holed into one decision.
Combine ranking voting methods. Children can apply actions to characters in a game in a tactical order. They can have up to 5 decisions (characters) on how to carry out actions.
Make it simple enough… you can accomplish almost the same amount of complexity of actions as a single player character using a myraid of 5 characters with simplified rules.
Thesis: Simplify rules down to 1 character actions that are quick, allow multiple characters to control (aka tactical rpg)
fast play for 1 character w [simple] multiple options * multiple characters = more than you’d get with a single player rpg.
I’ve been playing this game with my son, my daughter played the first time, but lately it’s just my son and I (my wife did a hand once, but she says the game is too ‘slow’).
It can be bought through drivethrurpg.com. Good buy, you can buy the complete package for $20, highly recommend it.